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Skill

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The following page will contain a list of skills and their known effects.

Note: Many skills do not stack. This means that only one type of each skill will take effect during battle.

Ex. If two monsters have Increase Party Defense, the monster that goes first with Increase Party Defense will cast its skill.

The max skill level is 20. To increase your skill monster's skill level, sacrifice one monster with the same skill name (skill level doesn't have to be the same). Note, the monster's skill level MAY NOT increase and the chances of it increasing decreases as your monster's skill increases. You will have a higher chance of levelling up your monster's skill level if your sacrificed monster has a higher skill level.

It is highly suggested to only sacrifice monsters who have a rank of B+ or lower, and only to increase a monster's skill if their rank is A+ or higher. (Exception is the B/B+ tournament). It should be noted when sacrificing to A's and AA's that the skill level and/or skill is reset to the default when evolving, so keep this in mind if you plan to evolve a monster.

You can change a monster's skill (or give a monster a skill) by sacrifing a spirit. (Sleep Spirit, Lower Attack Spirit, etc.)

For the following charts, X = skill level.

Ex. Decrease Enemy Attack (I) -> X=1 so 4+1 = 5%.

Skill Name Skill Effect Skill Type
Agility Up Increase's your party's agility by (4+X)%, max 24%. Your team goes first unless opponent has higher level of skill. Preemptive Strike overrides, but only on individual monsters and only on their first turn. Also see Agility. Offensive/Defensive
Arctic Tempest Damages all enemy monsters with a freezing arctic snowstorm. Offensive
Augural Divinity Chance of instantly eradicating 1 of the enemy's Impulse, Covert or Cypher Monsters at the start of a Battle. Ineffective against other Creed Monsters. Offensive
Beast Down Each enemy Beast type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Brute Down Each enemy Brute type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Celestial Lightning Damages all enemy monsters with a celestial lightning storm. Offensive
Covert Down Each enemy Covert type monster's attack and defense stat decreases by X%, max 20% Offensive/Defensive
Covert Down + Each enemy Covert monster's attack and defense stat decreases by (4+X)% Offensive/Defensive
Crawler Down Each enemy Crawler type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Creation Down Each enemy Creation type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Critical Rate Up Increases the monster's chances of landing a critical hit by (3+2X)%. Defensive
Decrease Enemy Attack Decreases each enemy monster's attack stat by (5+X)%, max 25% Defensive
Decrease Enemy Defense Decreases each enemy monster's defense stat by (5+X)%, max 25% Offensive
Decrease Enemy Defense + Decreases each enemy monster's defense stat by (9+X)%. There is a 1% bonus for maxing the skill for 30% total. Offensive
Demon Down Each enemy Demon type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Heal Heals 30-100% (30+3X)% of one damaged monster's health in your party. Cannot increase health above max health. Defensive
Health Up Increases each formation monster's health stat by 2X%, max 40% Defensive
Health Up + Increases each formation monster's health stat by (8+2X)%. There is a 2% bonus for maxing the skill for 50% total. Defensive
Hell's Blaze Damages all enemy monsters with a fiery hellish blaze. Offensive
Impulse Down Each enemy Impulse type monster's attack and defense stat decrease by X%, max 20% Offensive/Defensive
Impulse Down + Each enemy Impulse monster's attack and defense stat decreases by (4+X)% Offensive/Defensive
Increase Dodge Rate Increase each formation monster's Dodge Rate stat by (3+2X)%. Defensive
Increase Party Attack Increase each formation monster's attack stat by (5+X)%, max 25% Offensive
Increase Party Attack + Increase each formation monster's attack stat by 5X% Offensive
Increase Party Defense Increase each formation monster's defense stat by (5+X)%, max 25% Defensive
Increase Party Defense + Increase each formation monster's defense stat by 5X% Defensive
Ineffable Divinity Chance of instantly eradicating 1 of the enemy's Impulse, Psycho or Cypher Monsters at the start of a Battle. Ineffective against other Creed Monsters. Offensive
Mystic Down Each enemy Mystic type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Party Attack Plus Increase each formation monster's attack stat by 100X, max 2000 Offensive
Party Defense Plus Increase each formation monster's defense stat by 100X, max 2000 Defensive
Party Health Plus Increase each formation monster's health stat by 100X, max 2000 Defensive
Preemptive Strike Monsters with this skill will always attack first, unless opponent has higher level of this skill. Offensive
Psycho Down Each enemy Psycho type monster's attack and defense stat decreases by X%, max 20% Offensive/Defensive
Psycho Down + Each enemy Psycho monster's attack and defense stat decreases by (4+X)% Offensive/Defensive
Revive Revives one of your defeated monsters; monsters are revived with 30-100%(30+3X)% of their total HP. Defensive
Sacrilegious Divinity Chance of instantly eradicating 1 of the enemy's Covert, Psycho or Cypher Monsters at the start of a Battle. Ineffective against other Creed Monsters. Offensive
Slumbering Breath Puts an opponents monster to sleep. Higher levels last longer, dispelled when attacked. Offensive
Undead Down Each enemy Undead type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
Venomous Breath Poison attack a single enemy. Poison duration depends on skill level. Offensive
Wyrm Down Each enemy Wyrm type monster's attack and defense stat decreases by 2X%, max 40% Offensive/Defensive
*** Skills only available on Japanese version ***
Attack All Attack all enemies in every turn Offensive
Attack Twice Attack twice in every turn Offensive
Block Enemy Skill One enemy skill will be blocked Defensive
Devil's Breath Confuse an enemy Offensive
Dodge Rate Up Dodge rate will increase by (5+2X)% Defensive
Heal All Restore every monster's health by 30-100% Defensive

Also see Edit

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